Lock Scroll Toggle Button

Can there be a button to lock zoom on the fixture chooser? Similar to the lock button that disables rearranging the fixtures.

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I would suggest we would probably be against adding another button. Less is more.

Could we lock zoom as part of the current “lock” functionality - probably.

The main question would be figuring out how many other users it upsets / pleases.

I have added your suggestion as VST-5337, so if anyone else thinks this is a good idea feel free to +1.

Jack

I understand the less is more approach but I’m not sure how much of an issue adding one more button next to the zoom buttons would be.

I do like the idea of making it part of the current lock functionality. My suggestion would be to add it to user preferences as an optional feature that is disabled by default. That way, the default is that the behavior is the exact same as before. Then if a particular user wanted to enable that feature they could.

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We have an L5 that, sometimes with the pen, likes to scroll up super high when selecting in the fixture editor. It’s pretty annoying.

Locking the zoom would be a great option. I cannot tell you how many times a user has accidentally zoomed the screen and becomes lost because they can’t find what they expect. I would also like to see a lock of the scroll functions as well. This might even be a bigger issue that the zoom. someone accidentally scroll down, to a blank screen and then complains the configuration is lost. when all they did is scroll down on the Fixture Chooser window to a location that has nothing.

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This. This is exactly what happens, and it’s very frustrating when trying to teach volunteers how to use Vista. I want them to feel empowered to understand how to use the software, so when the zoom “runs away” and suddenly they don’t understand why there’s a blank screen, it’s a challenge.

+1 added to our database.

In the meantime, have you tried using workspace snapshots? You could have a button that users know to press to get back to a certain view, or you could embed them into cues so that you are always in the correct view.