I have a struggle with my fx speeds from show-to-show bases.
Some 80% or more I do busk shows. So that means one time there are X amount fixtures -> next time there are X times more or less, but the base show file with fx stacks is almost the same.
Basic things to do when I come to show is to update groups, presets (what necessary) and then start with fx stacks. What I would like to do here is -> update fx selection and apply some blocking/repeat based on the rig and feel. And that’s it. As they are preset based they should do the thing out of the box.
But while applying blocking / repeat the fx speed change dramatically. It’s not a big issue if you have a simple FX with 1 layer but most of them have 2 - 5 layers and adjusting the ‘rate multiplier’ to match the ‘right’ speed for each layer each single time seems kinda pointless as the only thing I want to do is to chance blocking/repeat not the overall feel of FX speed.
So the options to control fx speed behavior are ‘Per Cycle’ and ‘Per Fixture’.
‘Per Cycle’ -> doesn’t seem to fit my needs as 2x more fixtures result in a 2x increase in speed.
‘Per Fixture’ -> Sounds promising but the title seems misleading. In reality, the unit is not a single fixture but a group of fixtures when blocking is applied.
This is how ‘Per Fixture’ is explained in V2 manual:
“if the chase is at a Rate of 80BPM per-item, then the chase will cover 80 fixtures each minute. The loop time of a per-fixture effect varies with the quantity of fixtures used and is slower with more fixtures. This means the fixture-to-fixture rate will be constant no matter how many fixtures are used”
This is how it actually behaves:
I have 4 fixtures.
Fx temp is 4bpm.
No blocking/repeat.
Output -> Each fixture does full cycle in one minute.
I have 4 fixtures.
Fx temp is 4bpm.
Blocking is set to 2.
Output -> Each fixture does 2 full cycles in one minute.
Seems that this logic applies to ‘logical units’, not a single fixtures?
Is there some way around to get rid of FX rate editing wen fixture count changes?